Advanced Charm Station
The Advanced Charm Station is a Charm Station with a fourth charm slot and a reroll button. It’s where you reshape charms you already have — Legendary ones included — and the only station that can fill every slot on a Nether or End Rod.
1. Upgrade a Charm Station
Section titled “1. Upgrade a Charm Station”To upgrade a station you already own, hold an Advanced Charm Core and shift + right-click an existing Charm Station with it. The station upgrades in place, keeping its position and any rod or charms already inside.
1 Charm Station +
1 Advanced Charm Core →
1 Advanced Charm Station
The Advanced Charm Core isn’t crafted from raw materials. It’s the Sacrifice Altar’s reward for a generous Epic tribute (30 kg or more) or any successful Legendary tribute. The same Core is also half the cost of a Nether or End Rod.
You can also craft a new Advanced Charm Station with 3 Gold Blocks, 5 Polished Blackstone Bricks, and 1 Advanced Charm Core. Use Gold Blocks across the top row, Blackstone Bricks on either side of the Core in the middle row, and Blackstone Bricks across the bottom row.
2. What changes
Section titled “2. What changes”| Charm Station | Advanced Charm Station | |
|---|---|---|
| Charm slots reachable when socketing a rod | 3 | 4 |
| Reroll button | — | yes |
| Rerolls an existing Legendary charm | — | yes |
Everything the plain Charm Station does still works here: crafting charms from Fish Catalysts, equipping them on a rod, and combining two charms for a new roll. The fourth slot only matters for Nether and End rods — Reed, Journeyman’s, and Master Angler’s rods still cap at 1, 2, and 3 charms.
The reroll button
Section titled “The reroll button”The reroll button does a different thing depending on what’s sitting in the station’s slots:
| In the slots | Result | Cost |
|---|---|---|
| A fresh, fully random charm of that catalyst’s rarity | Free | |
| Every stat on the charm is rerolled | Emeralds | |
| Only the numeric values reroll; stat types, their positions, the rarity, and any Legendary effect stay exactly as they were | Emeralds | |
| Only the side stats reroll; the main stat is kept exactly | Emeralds | |
| The charm is set to exactly the stats the Paper names | Emeralds |
A catalyst on its own is the only free option, and it makes a brand-new charm rather than changing one you hand it. The three options that take an existing charm all cost emeralds.
Emerald cost
Section titled “Emerald cost”An ordinary reroll starts at 12 emeralds, increases by 3 for each previous reroll of that charm, and caps at 320 emeralds. A different, never-rerolled charm starts at 12 again.
The station accepts Emerald Blocks as payment and counts each block as 64 emeralds. This is its own payment rule, different from the crafting-table conversion of nine emeralds per block. The ordinary cap therefore costs 5 Emerald Blocks.
Applying renamed Paper has a separate, fixed price: 4,096 emeralds, or 64 Emerald Blocks per application. It does not use the ordinary reroll price.
Tuning Crystal
Section titled “Tuning Crystal”A Tuning Crystal rerolls a charm’s numeric values without touching anything else about it - stat types, their positions, the charm’s rarity, and any Legendary effect all stay exactly as they were. It’s the way to push a charm’s rolls higher without risking a stat you already like being swapped out.




Craft it at a regular crafting table from 1 Amethyst Shard, 1 Lapis Lazuli, and 1 Emerald - the ingredients can go in any slots. Using it in the station follows the same ordinary emerald cost as any other reroll, and the crystal itself is consumed.
Directing stats with a Paper
Section titled “Directing stats with a Paper”Rename a Paper on an anvil to a comma-separated list of stat codes, then reroll it together with a charm. Instead of random stats, the charm comes out with exactly the ones you listed.
- List one code per stat slot the charm has: 1 for Common/Uncommon, 2 for Rare, 3 for Epic, 4 for Legendary (or 3 stats plus a Legendary effect).
- On a Legendary charm, one of the codes may name a Legendary Effect instead of a stat. This chooses an effect on an existing charm. To craft a new charm with a chosen effect, use the Legendary ingredient recipes at either Charm Station. A fully random Legendary roll never produces an effect.
For example, a Paper renamed bs,tc rerolled with a Rare charm produces a Bite Speed +
Treasure Chance charm.
| Code | Stat |
|---|---|
rs |
Reel Speed |
hs |
Head Start |
lc |
Line Conservation |
lu |
Lure Conservation |
xp |
XP per Catch |
bs |
Bite Speed |
tc |
Treasure Chance |
dc |
Double Catch Chance |
Legendary effects, for the one code a Legendary charm may swap in:
| Code | Legendary effect |
|---|---|
mf |
Magma Fishing |
ef |
End Fishing |
gr |
Guaranteed Rare every 10th catch |